In Unity 5, there is a new setting attached to the Audio Source component called “Output”.
Audio Sources have a variety of settings that you can tweak to your liking. An Audio Source in Unity is exactly what it sounds like a source where audio assets play from. The Audio Mixer in Unity allows you the ability to control the flow of audio sources within your game. Feel free to check out the rest of the tutorials if you are interested in learning the basics of Unity 3D. In this post, I am going to talk a bit about the audio mixer and some of the things you can do with it. However, I have a whole tutorial on one of Unity 5’s new features: the Audio Mixer. A lot of the information is similar to the older version of Unity. It is split into five parts and by the end of it, you should know how to make a very primitive game that includes a first person mechanic, a shooting mechanic, terrain, skyboxes, sounds, collision, scripting, and more. So, as of last week, I finalized and uploaded the new series to our Youtube channel.
Quite a lot has changed since Unity 3 and the content of my tutorials desperately needed to get with the times. Now that Unity 5 is out, I decided it would be a good time to update my Unity Introductory Tutorial Series that I made about 3 years ago on Unity 3. It boasts a lot of new features that will make it an even more powerful game engine.